![]() Developed in 1979 with the power of computing back then. Seriously, are you trying to tell me that computerized systems cannot aquire targets BETTER than humans? And most of the ones currently in use do not even have such high-power CPUs in them as modern computers. Also, a computer capable of performing one billion bit flips per second. You have heading vector, you have the speed, you have the range. How else do you think the aircraft are animated on the screen of every player? Any change of flight path made by the other user will be communicated to the client immediately, else you'd get rubberbanding all over the place. I've got both the education and experience in software engineering sufficient to outright dismiss the first part of your claim.Ĭlient receives sufficient information from the server to make all those calculations. It can't do that sort of thing as efficiently as a human being. equations on a per 10th of a second basis, at least to get that. They work based on tracking hit boxes, and any attempt to try to determine the correct ranging would have to be running advanced trig. Hitscan, client-based aim-bot's are basically irrelevant. ![]() This does two things that pretty much defeat 90% of hacking.ġ. Първоначално публикувано от CmdrSloth:Well, the general counter measure is server-side hit detection, as well as server-side movement calculation. ![]() I find dismissing the issue with some general statements less convincing. If the game reputation gets affected by even unwarranted accusations of hacking, their income becomes affected as well.Ī better PR response would go along the lines of announcing and discussing in general terms their counter-measures to specific hacks, though. Not that I don't understand Gaijin - they are making money on people's perception of the game being worth the investment. Last time I wrote something like this in a WT forum thread (long before the 1.37), it disappeared rather fast. But thinking that a competitive game (especially with the 1.37 grind) will not have people attempt to gain unfair advantage is rather. I didn't even bother looking, I take more pleasure in besting somebody on even terms. I'm not saying I have a proof there are War Thunder hacks. Stating that your game cannot be hacked because it performs server-side calculations is laughable to anybody with even mariginal programming experience. ![]() If done properly it would be incredibly difficult to differentiate from somebody with high level of skill and reflexes. ![]() If somebody was to develop one professionally, they could even go as far as to adjust speed and "snap" the crosshair to designated target by tweaking control input sent to the server.Īll of this is client-side input. What they aren't saying is that the local client modification is basically what you do for an aimbot.Ī reasonably easy example would be to perform more accurate "leading" calculations based on server information you receive about the target, then automate the process of firing guns whenever your crosshair lands in the precalculated area. Oh and no a 7mm shot can not kill a crew and blow the wings off an aircraft Ive been into v games since 76 and ive seen mods and devs come and go who lock and block posts and say "our game cant be hacked" lolĪre the devs and admins just a load of kids who dont give a ♥♥♥♥ about the customers and the LAW on refundsītw the 1 shot 1 kill is a damage hack that can be downloaded, its not a bug I have 12 and 20mm and it takes more than 1 shot to take down a new aircraft (all my aircraft were new) The hacks are all over youtube and googleĪll it was was 1 shot of a 7 mm gun to take out an aircraft, this is take the wings off and kill the crewġ shot, over and over and i was not even in a dog fight, just high up, and the shot was a long way off and from aircraft that only had 7 mm guns Why are posts about hacks locked? this is head in the sand and as people PAY for the game have a right to post ![]()
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